![]() ![]() He wanted it to feel like Sonic! The tech that eventually came to be known as the “ Retro Engine” powered his Retro Sonic, a game that mimicked the capabilities of Sonic 3 & Knuckles. When Christian entered the Sonic fan game scene in the early 2000s, he didn’t just want his project to look like Sonic. Fans of the project online had already noticed the similarities … before I knew it, one of my fans told me to contact, ’cause he was looking for me.” It all happened so fast that I didn’t really think about contacting. But before he could do so, some of the art assets available on his deviantART gallery were accidentally incorporated into the official MM10 homepage, some of which still remain to this day! “I was excited and I thought it was awesome, to be honest,” Philippe muses. ![]() Progress has been slow and steady these past three years, but with additional programming help from childhood friend Jean-Simon, Philippe is determined to release the game on PC as soon as possible.ĭuring this time, Capcom announced and released the true Mega Man 10, prompting Philippe to change his game’s title. Eventually, the engine was switched to one based in C++, designed by two of the (former) project coders, Gabriel and Jocelyn. After gathering a small team together, development began using N64Mario’s Multimedia Fusion 2 Mega Man engine. ![]() “After the relative success of these vids, StarsimsUniverse and N64Mario contacted me and convinced me to try and make an actual game with these ideas,” Philippe explains. ![]()
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